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属性:效果

来自42LAB
正在显示20个使用此属性的页面。
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射手若造成的伤害目标与上次不同,则必定暴击,但暴击伤害↓<span class="skill">40.0%/30.0%/20.0%</span>  +
人形暴击率降低<span class="skill">20%</span>,暴击伤害提升<span class="skill">(30%/45%/60%)</span>  +
敌方受到来自中立单位的所有伤害增加<span class="skill">(40%/70%/100%)</span>  +
目标生命低于50%时,战士攻击增加<span class="skill">(20%/30%/40%)</span>  +
特种释放技能后首次普通攻击伤害提升<span class="skill">(10%/20%/30%)</span>,并对目标和周围1格敌方造成<span class="skill">(100%/150%/200%)</span><span class="hgl-skill">算力的算量伤害「衍生」</span>  +
全体单位受到的伤害减免<span class="skill">2.5%/5.0%/7.5%</span>  +
全体单位造成的伤害提高<span class="skill">2.5%/5.0%/7.5%</span>  +
特种释放技能时对场上所有拥有<span class="hgl-negative">零焰</span>效果的目标造成一次<span class="skill">(50%/75%/100%)</span><span class="hgl-skill">算力的算量伤害「衍生」</span>  +
医师<span class="hgl-life">治疗</span>时使自身和目标算力提升5%,持续<span class="skill">(4/6/8)</span>秒,最多叠加5层  +
医师<span class="hgl-life">治疗</span>的目标拥有<span class="hgl-life">生命护盾</span>时,治疗量增加<span class="skill">(20%/30%/40%)</span>  +
特种普攻命中时,有<span class="skill">(40%/70%/100%)</span>几率为目标添加1层<span class="hgl-negative">失血</span>效果  +
守卫周围2格敌人攻击降低<span class="skill">(10%/15%/20%)</span>,每有一个敌人提升自身物理防御<span class="skill">(10%/15%/20%)</span>  +
站在持续生效的影响格上的我方人形每5秒回复最大生命值的<span class="skill">(10%/15%/20%)</span>  +
全体近战单位每2秒恢复自身最大生命值的<span class="skill">0.5/0.9%/1.3%</span>  +
守卫周围1格的我方受到治疗时,自身回复治疗量<span class="skill">(30%/45%/60%)</span>的生命  +
医师为释放技能的我方单位添加1层<span class="hgl-positive">复愈</span>效果,并使其主动技能充能加快<span class="skill">(10%/15%/20%)</span>  +
我方每有<span class="skill">(4/3/2)</span>缓存,全体人形增加<span class="skill">1%</span>伤害加成,上限<span class="skill">72%</span>  +
我方射手算量伤害有<span class="skill">(50%/75%/100%)</span>几率为目标添加1层<span class="hgl-negative">易伤</span>,持续5秒  +
特种每<span class="skill">(7/6/5)</span>秒为生命比例最低的我方添加<span class="skill">(3/4/5)</span>层50%减伤护盾,每次受伤减少1层,最多叠加10层  +
特种每添加负面效果,对目标造成自身<span class="hgl-skill"><span class="skill">(15%/22.5%/30%)</span>算力的算量伤害「衍生」</span>  +